Display Name = "Grandgold"
Parallax Name = ""
Note = ""

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Let me guide you around the town."])
    ShowText(["That is my duty..."])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon/armor/blacksmith shop\",\"Go to the tool shop\","])
    ScriptMore(["\"Go to Grangold Castle\",\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 605, 59, 28, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 605, 32, 42, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 605, 27, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 605, 47, 4, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Lady Sariela has left behind the minimum personnel required to operate the prison."])
    ShowText(["Even under enemy occupation, our mission remains unchanged..."])
    ConditionalBranch([4, 445, 0])
      ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
      ShowText(["\\n<Pom>"])
      ShowText(["As expected, angels are so serious."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["wyvern_fc1", 0, 0, 2])
    ShowText(["\\n<Wyvern Girl>"])
    ShowText(["There are still quite a few angels left, and honestly, it's a relief."])
    ShowText(["Running a prison is a highly specialized duty after all..."])
    ConditionalBranch([4, 465, 0])
      ShowTextAttributes(["cooc_angel_fc1", 0, 0, 2])
      ShowText(["\\n<Coociel>"])
      ShowText(["To die for one's position rather than one's faction..."])
      ShowText(["Angels are fundamentally clumsy creatures."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["This is not an ordinary town..."])
    ShowText(["The castle town was meant for prison staff and stationed soldiers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["However, most of the stationed soldiers have retreated, leaving only the prison staff behind."])
    ShowText(["What was already a rough town has become even more desolate..."])
    ConditionalBranch([4, 288, 0])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>"])
      ShowText(["It would be nicer if there were a few more flowers."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Wow, a little demon..."])
      ShowText(["She might look like a child, but I wonder if she's actually hundreds of years old."])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>"])
      ShowText(["It's rude to ask a lady about her age."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["I-I'm very sorry..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I have been ordered to carry out a residual mission."])
    ShowText(["I have no intention of being hostile..."])
    ConditionalBranch([4, 197, 0])
      ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Lolitta>"])
      ShowText(["Being a low-ranking member is tough..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["We are machines, so we don't mind the mission..."])
    ShowText(["I wonder how the angels ordered to remain feel about this?"])
    ConditionalBranch([4, 438, 0])
      ShowTextAttributes(["ariel_fc1", 3, 0, 2])
      ShowText(["\\n<Ariel>"])
      ShowText(["If ordered, I must obey..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["...You may pass."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hey there!"])
      ShowText(["Thanks for your hard work~♪"])
      ShowTextAttributes(["angels_fc1", 2, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Grrrr..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 609, 30, 52, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 11, 14, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 7, 38, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 39, 38, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 67, 37, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 7, 57, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 33, 57, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 8, 82, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 37, 77, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 607, 54, 79, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We certainly did not surrender."])
    ShowText(["It's merely a ceasefire through a temporary agreement..."])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["I will honor the agreement."])
      ShowText(["We monsters value contracts..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["So this is where executions were taking place..."])
    ShowText(["It reminds me of what happened with Lazarus."])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Well, it's the result of rampaging as one pleases."])
      ShowText(["He doesn't regret it."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["In any case, the political prisoners held here have been released."])
    ShowText(["Those who are serious criminals unable to be let outside remain as they are."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Also, there are a few prisoners who, for some reason, do not attempt to go outside."])
    ShowText(["If it's alright, could you check on them?"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["The angels who remained here have requested to continue operating the prison as usual."])
    ShowText(["That is, in effect, the surrender conditions from the other side."])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["They're quite dutiful..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["They may look like mobs, but Mr. Lupton is one of the organization's executives."])
    ShowText(["He was picked up by Lazarus and has become the envy of second-class citizens."])
    ConditionalBranch([4, 563, 0])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["I also look like a background character."])
      ShowText(["I was picked up by Luka and thrown into the hell of this world."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Didn't you say you wanted to train to become a fine soldier?"])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["Ordinary country soldiers don't storm into Heaven or fight against legions of angels,"])
      ShowText(["nor do they witness the extreme misery at a clone factory."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That too is a form of valuable training."])
      ShowTextAttributes(["People4", 7, 0, 2])
      ShowText(["\\n<Pilate>"])
      ShowText(["By the way, I... at that notorious clone factory's final disposal site,"])
      ShowText(["I was crying and throwing up."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm sorry..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 235, 153, 0, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 235, 153, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>"])
    ShowText(["This town itself also serves as a fortress, huh."])
    ShowText(["If we had attacked normally, how many casualties would there have been..."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["It seems reinforcements from Sabasa and Grand Noah will be arriving soon."])
    ShowText(["With this size, families could live here together."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["...If I get permission, I might call my family from my hometown."])
    ConditionalBranch([4, 249, 0])
      ShowTextAttributes(["ant_fc1", 0, 0, 2])
      ShowText(["\\n<Ant>"])
      ShowText(["Family minded! Impressive! Impressive!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Th-thank you..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["The shops are operating as usual."])
    ShowText(["It seems the merchants employed by the angel army have remained."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["408"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko>"])
    ShowText(["I wonder what kind of goods they're selling?"])
    ShowText(["Let's go take a look~!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["Perhaps due to Black Alice's rampage, many facilities were damaged..."])
    ShowText(["But the engineering team led by Lupton repaired them in no time."])
    ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["That guy, despite his mob-like face, really gets things done."])
    ShowText(["It seems like urban planning is involved too."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["Even though it's a city only for angels, there's a tavern..."])
    ShowText(["The work of the jailers seems to have been exhausting both physically and mentally."])
    ConditionalBranch([4, 466, 0])
      ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
      ShowText(["\\n<Whiteyel>"])
      ShowText(["Angels are fundamentally prohibited from drinking alcohol..."])
      ShowText(["However, I've heard there are a few special permission zones like this one."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Bone Serpent>"])
    ShowText(["This place feels rather gloomy..."])
    ShowText(["But it suits me perfectly."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>"])
    ShowText(["Still, it's not damp here."])
    ShowText(["It feels dry, making it seem hard to live in..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["When San Ilia was attacked by Black Alice..."])
    ShowText(["You all even tried to save the residents of enemy territory."])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["Meanwhile, Ilias ordered Micaela..."])
    ShowText(["Without even issuing an evacuation warning, she caused the holy city to vanish..."])
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Oh... Hero Luka, it's been a while."])
    ShowText(["Do you remember fighting me?"])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Well, probably not... you can't distinguish faces anyway."])
    ShowText(["It's ironic that we meet again like this."])
    ConditionalBranch([4, 435, 0])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Mariel>"])
      ShowText(["Angels have a hard time distinguishing individuals by face."])
      ShowText(["Especially those that were mass-produced..."])
      ShowTextAttributes(["giriel_fc1", 2, 0, 2])
      ShowText(["\\n<Giriel>"])
      ShowText(["What's the matter, Mariel?"])
      ShowText(["Don't act so high and mighty just because you're a limited-production model."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([331, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([17, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([82, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
